#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
#endif
// each i-th array element corresponds to the list entry campaign_offset+i
#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
#endif
// each i-th array element corresponds to the list entry campaign_offset+i
string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];
float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];
float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
string campaign_title; // filled upon loading
// load the campaign file, but use the given offset and limit the number of
string campaign_title; // filled upon loading
// load the campaign file, but use the given offset and limit the number of
// Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
// level) using localcmd()
// Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
// level) using localcmd()