+
+// CSQC centerprint/notify message types
+float MSG_SUICIDE = 0;
+float MSG_KILL = 1;
+float MSG_SPREE = 2;
+float MSG_KILL_ACTION = 3;
+float MSG_KILL_ACTION_SPREE = 4;
+float MSG_INFO = 5;
+
+float KILL_TEAM_RED = 10301;
+float KILL_TEAM_BLUE = 10302;
+float KILL_TEAM_SPREE = 10303;
+float KILL_FIRST_BLOOD = 10304;
+float KILL_FIRST_VICTIM = 10305;
+float KILL_TYPEFRAG = 10306;
+float KILL_TYPEFRAGGED = 10307;
+float KILL_FRAG = 10308;
+float KILL_FRAGGED = 10309;
+float KILL_SPREE = 10310;
+float KILL_END_SPREE = 10311;
+float KILL_SPREE_3 = 10312;
+float KILL_SPREE_5 = 10313;
+float KILL_SPREE_10 = 10314;
+float KILL_SPREE_15 = 10315;
+float KILL_SPREE_20 = 10316;
+float KILL_SPREE_25 = 10317;
+float KILL_SPREE_30 = 10318;
+
+float INFO_GOTFLAG = 10319;
+float INFO_PICKUPFLAG = 10320;
+float INFO_LOSTFLAG = 10321;
+float INFO_RETURNFLAG = 10322;
+
+// weapon requests
+float WR_SETUP = 1; // (SVQC) setup weapon data
+float WR_THINK = 2; // (SVQC) logic to run every frame
+float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon
+float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
+float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
+float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
+float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
+float WR_RELOAD = 9; // (SVQC) does not need to do anything
+float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
+float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
+
+
+float HUD_PANEL_WEAPONICONS = 0;
+float HUD_PANEL_INVENTORY = 1;
+float HUD_PANEL_POWERUPS = 2;
+float HUD_PANEL_HEALTHARMOR = 3;
+float HUD_PANEL_NOTIFY = 4;
+float HUD_PANEL_TIMER = 5;
+float HUD_PANEL_RADAR = 6;
+float HUD_PANEL_SCORE = 7;
+float HUD_PANEL_RACETIMER = 8;
+float HUD_PANEL_VOTE = 9;
+float HUD_PANEL_MODICONS = 10;
+float HUD_PANEL_PRESSEDKEYS = 11;
+float HUD_PANEL_CHAT = 12;
+float HUD_PANEL_ENGINEINFO = 13;
+float HUD_PANEL_NUM = 14; // always last panel id + 1, please increment when adding a new panel
+
+float HUD_MENU_ENABLE = 0;