float CH_PAIN = 6; // only on players and csqc
float CH_PAIN_SINGLE = 6; // only on players and csqc
float CH_PLAYER = 7; // only on players and entities
float CH_PAIN = 6; // only on players and csqc
float CH_PAIN_SINGLE = 6; // only on players and csqc
float CH_PLAYER = 7; // only on players and entities