void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
#endif
REGISTRY(Effects, BITS(8))
#define Effects_from(i) _Effects_from(i, EFFECT_Null)
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
#endif
REGISTRY(Effects, BITS(8))
#define Effects_from(i) _Effects_from(i, EFFECT_Null)