ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
ownr.ballcarried = NULL;
GameRules_scoring_vip(ownr, false);
ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
ownr.ballcarried = NULL;
GameRules_scoring_vip(ownr, false);
setthink(ball, ResetBall);
ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
setthink(ball, ResetBall);
ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
{
entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
{
entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
entity spectatee = M_ARGV(0, entity);
entity client = M_ARGV(1, entity);
entity spectatee = M_ARGV(0, entity);
entity client = M_ARGV(1, entity);
}
MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
{
entity player = M_ARGV(0, entity);
}
MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
{
entity player = M_ARGV(0, entity);
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_maxspeed;
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPhysics)
+MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)