- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ons_Initialize();
-
- ActivateTeamplay();
- SetLimits(autocvar_g_onslaught_point_limit, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
- have_team_spawns = -1; // request team spawns
- }