player.race_movetime_frac += dt;
float f = floor(player.race_movetime_frac);
player.race_movetime_frac -= f;
player.race_movetime_count += f;
player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
player.race_movetime_frac += dt;
float f = floor(player.race_movetime_frac);
player.race_movetime_frac -= f;
player.race_movetime_count += f;
player.race_movetime = player.race_movetime_frac + player.race_movetime_count;