+#ifdef SVQC
+PROPERTY(int, g_pickup_nails);
+void ammo_bullets_init(entity item)
+{
+ if(!item.ammo_nails)
+ item.ammo_nails = g_pickup_nails;
+}
+#endif
+
+CLASS(Bullets, Ammo)
+ENDCLASS(Bullets)
+
+REGISTER_ITEM(Bullets, Bullets) {
+ this.m_canonical_spawnfunc = "item_bullets";