REGISTRY_CHECK(Gametypes)
int MAPINFO_TYPE_ALL;
#define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription) \
int MAPINFO_TYPE_##NAME; \
bool NAME##_mapinfo(string k, string v) { return = false; } \
REGISTRY_CHECK(Gametypes)
int MAPINFO_TYPE_ALL;
#define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription) \
int MAPINFO_TYPE_##NAME; \
bool NAME##_mapinfo(string k, string v) { return = false; } \