.float alpha_max, alpha_min;
// If fade_start > fade_end, fadeout will be inverted
// fade_vertical_offset is a vertival offset for player position
.float fade_start, fade_end, fade_vertical_offset;
.float default_solid;
.float alpha_max, alpha_min;
// If fade_start > fade_end, fadeout will be inverted
// fade_vertical_offset is a vertival offset for player position
.float fade_start, fade_end, fade_vertical_offset;
.float default_solid;