- deathradius = max(vlen(deathmin), vlen(deathmax)); \
- for(head = findradius(o, deathradius); head; head = head.chain) \
- if(head != player) \
- if(head.takedamage) \
- if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
+ float deathradius = max(vlen(deathmin), vlen(deathmax)); \
+ for (entity head = findradius(o, deathradius); head; head = head.chain) \
+ if (head != player && head.takedamage && boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))