float HUD_Minigame_Showpanels();
// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
#define FOREACH_MINIGAME_ENTITY(entityvar) \
float HUD_Minigame_Showpanels();
// Adds a game-specific entry to the menu
void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
#define FOREACH_MINIGAME_ENTITY(entityvar) \