entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
{
entity paddle = msle_spawn(minigame,"pong_paddle");
paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
paddle.origin = pong_team_to_paddlepos(pl_team);
entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
{
entity paddle = msle_spawn(minigame,"pong_paddle");
paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
paddle.origin = pong_team_to_paddlepos(pl_team);