actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
setanim(actor, actor.anim_shoot, false, true, true);
actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX
setanim(actor, actor.anim_shoot, false, true, true);