sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
this.event_damage = func_null;
this.takedamage = DAMAGE_NO;
sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
this.event_damage = func_null;
this.takedamage = DAMAGE_NO;