sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
proj.owner = proj.realowner = self;
proj.use = M_Spider_Attack_Web_Explode;
proj.think = adaptor_think2use_hittype_splash;
proj.owner = proj.realowner = self;
proj.use = M_Spider_Attack_Web_Explode;
proj.think = adaptor_think2use_hittype_splash;