- w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
- Weapon wep = WEP_WYVERN_ATTACK;
- wep.wr_think(wep, actor, weaponentity, 1);
+ Monster_Delay(actor, 0, 1, M_Wyvern_Attack_Fireball);
+ //actor.anim_finished = time + 1.2;
+ setanim(actor, actor.anim_shoot, false, true, true);
+ if(actor.animstate_endtime > time)
+ actor.anim_finished = actor.animstate_endtime;
+ else
+ actor.anim_finished = time + 1.2;
+ actor.attack_finished_single[0] = actor.anim_finished + 0.2;