const int MON_FLAG_RIDE = BIT(12); // monster can be ridden in special modes
const int MONSTER_SIZE_QUAKE = BIT(13);
const int MONSTER_TYPE_PASSIVE = BIT(14); // doesn't target or chase enemies
const int MON_FLAG_RIDE = BIT(12); // monster can be ridden in special modes
const int MONSTER_SIZE_QUAKE = BIT(13);
const int MONSTER_TYPE_PASSIVE = BIT(14); // doesn't target or chase enemies