- //monster = strcat("$ spawnfunc_monster_", monster);
-
- entity oldself = self;
- self = e;
- monster_initialize(monster_id);
- self = oldself;
-
- //target_spawn_edit_entity(e, monster, world, world, world, world, world);
+ // Monster_Spawn checks if monster is valid
+ Monster_Spawn(e, monster_id);