+/** appends mutator string for displaying extra gameplay tips */
+#define EV_BuildGameplayTipsString(i, o) \
+ /**/ i(string, ret_string) \
+ /**/ o(string, ret_string) \
+ /**/
+MUTATOR_HOOKABLE(BuildGameplayTipsString, EV_BuildGameplayTipsString);
+
+#define EV_IsFlying(i, o) \
+ /**/ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(IsFlying, EV_IsFlying);
+
+#define EV_WP_Format(i, o) \
+ /**/ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/ i(string, MUTATOR_ARGV_0_string) \
+ /**/ o(vector, MUTATOR_ARGV_0_vector) \
+ /**/ o(string, MUTATOR_ARGV_0_string) \
+ /**/
+MUTATOR_HOOKABLE(WP_Format, EV_WP_Format);
+
+/**
+ * called before any player physics, may adjust variables for movement,
+ * is run AFTER bot code and idle checking on the server
+ */
+MUTATOR_HOOKABLE(PlayerPhysics, EV_NO_ARGS);
+
+/** called when a player presses the jump key */
+#define EV_PlayerJump(i, o) \
+ /**/ i(float, player_multijump) \
+ /**/ i(float, player_jumpheight) \
+ /**/ o(float, player_multijump) \
+ /**/ o(float, player_jumpheight) \
+ /**/
+float player_multijump;
+float player_jumpheight;
+MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
+