#define EV_PM_Physics(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \
#define EV_PM_Physics(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
/** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \