if(!STAT(FROZEN, player))
if(!PHYS_INPUT_BUTTON_CHAT(player))
if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
if(!STAT(FROZEN, player))
if(!PHYS_INPUT_BUTTON_CHAT(player))
if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them