float Item_ItemsTime_UpdateTime(entity e, float t)
{
bool isavailable = (t == 0);
float Item_ItemsTime_UpdateTime(entity e, float t)
{
bool isavailable = (t == 0);
Item_ItemsTime_ResetTimes();
// ALL the times need to be reset before .reset()ing each item
// since Item_Reset schedules respawn of superweapons and powerups
Item_ItemsTime_ResetTimes();
// ALL the times need to be reset before .reset()ing each item
// since Item_Reset schedules respawn of superweapons and powerups