/* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
/* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillHeavyMachineGun, m_model, Model, MDL_HMG_ITEM);
/* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
/* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");
#ifdef GAMEQC
/* model */ ATTRIB(OverkillHeavyMachineGun, m_model, Model, MDL_HMG_ITEM);