/* crosshair */ ATTRIB(OverkillNex, w_crosshair, string, "gfx/crosshairnex");
/* crosshair */ ATTRIB(OverkillNex, w_crosshair_size, float, 0.65);
/* reticle */ ATTRIB(OverkillNex, w_reticle, string, "gfx/reticle_nex");
/* crosshair */ ATTRIB(OverkillNex, w_crosshair, string, "gfx/crosshairnex");
/* crosshair */ ATTRIB(OverkillNex, w_crosshair_size, float, 0.65);
/* reticle */ ATTRIB(OverkillNex, w_reticle, string, "gfx/reticle_nex");