void WaypointSprite_UpdateSprites(entity e, entity m1, entity m2, entity m3);
void WaypointSprite_UpdateSprites(entity e, entity m1, entity m2, entity m3);
entity WaypointSprite_getviewentity(entity e);
float WaypointSprite_isteammate(entity e, entity e2);
entity WaypointSprite_getviewentity(entity e);
float WaypointSprite_isteammate(entity e, entity e2);