- if(e.solid == SOLID_TRIGGER && e != this)
- if(e.move_nomonsters != MOVE_NOMONSTERS && e.move_nomonsters != MOVE_WORLDONLY)
- if(e.move_touch && boxesoverlap(e.absmin, e.absmax, this.absmin, this.absmax))
+ if(it != this && it.move_touch)
+ if(it.move_nomonsters != MOVE_NOMONSTERS && it.move_nomonsters != MOVE_WORLDONLY)
+ if(boxesoverlap(it.absmin, it.absmax, this.absmin, this.absmax))