+
+ // angles of the player's view (as opposed to their model which uses `.vector angles;`) in degrees
+ // x is pitch: positive means down (unlike .angles)
+ // y is yaw: between -180 and 180, increases when turning left
+ // z is roll: positive means tilted clockwise, usually is 0
+ // when .fixangle is set, the player's view will change to the direction where the model is facing
+ // more info: https://gitlab.com/xonotic/xonotic-data.pk3dir/merge_requests/447#note_32816794