void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);
void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);
- GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
+ GetCvars(this, CS_CVAR(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
accuracy_free(this); // TODO: needs to be before CS() is deleted!
PlayerScore_Detach(this); // what ^they^ said
W_HitPlotClose(this);
ClientData_Detach(this);
entcs_detach(this);
accuracy_free(this); // TODO: needs to be before CS() is deleted!
PlayerScore_Detach(this); // what ^they^ said
W_HitPlotClose(this);
ClientData_Detach(this);
entcs_detach(this);