+ GetCvars(this, CS_CVAR(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity?
+ accuracy_free(this); // TODO: needs to be before CS() is deleted!
+ PlayerScore_Detach(this); // what ^they^ said
+ W_HitPlotClose(this);
+ ClientData_Detach(this);
+ entcs_detach(this);
+ InventoryStorage_delete(this);
+ StatusEffectsStorage_delete(this);