void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);
void DecodeLevelParms(entity this);
void PlayerScore_Attach(entity this);
void ClientData_Attach(entity this);
accuracy_free(this); // TODO: needs to be before CS() is deleted!
PlayerScore_Detach(this); // what ^they^ said
W_HitPlotClose(this);
accuracy_free(this); // TODO: needs to be before CS() is deleted!
PlayerScore_Detach(this); // what ^they^ said
W_HitPlotClose(this);