- ATTRIB(PlayerState, m_switchingweapon, Weapon, Weapons_from(-1))
- ATTRIB(PlayerState, m_switchweapon, Weapon, Weapons_from(-1))
- ATTRIB(PlayerState, m_weapon, Weapon, Weapons_from(-1))
- METHOD(PlayerState, ps_push, void(PlayerState this, entity cl))
- {
- TC(PlayerState, this);
- STAT(ACTIVEWEAPON, cl) = this.m_weapon.m_id;
- STAT(SWITCHINGWEAPON, cl) = this.m_switchingweapon.m_id;
- STAT(SWITCHWEAPON, cl) = this.m_switchweapon.m_id;
- }