- if(GetResource(this, RES_SHELLS) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_SHELLS)), "shells");
- if(GetResource(this, RES_BULLETS) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_BULLETS)), "nails");
- if(GetResource(this, RES_ROCKETS) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_ROCKETS)), "rockets");
- if(GetResource(this, RES_CELLS) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_CELLS)), "cells");
- if(GetResource(this, RES_PLASMA) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_PLASMA)), "plasma");
- if(GetResource(this, RES_FUEL) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel");
- if(GetResource(this, RES_HEALTH) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health");
- if(GetResource(this, RES_ARMOR) != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor");
+ float res;
+ res = GetResource(this, RES_SHELLS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "shells");
+ res = GetResource(this, RES_BULLETS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "nails");
+ res = GetResource(this, RES_ROCKETS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "rockets");
+ res = GetResource(this, RES_CELLS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "cells");
+ res = GetResource(this, RES_PLASMA); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "plasma");
+ res = GetResource(this, RES_FUEL); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "fuel");
+ res = GetResource(this, RES_HEALTH); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "health");
+ res = GetResource(this, RES_ARMOR); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "armor");