- WriteByte(MSG_ENTITY, self.platmovetype_start);
- WriteByte(MSG_ENTITY, self.platmovetype_turn);
- WriteByte(MSG_ENTITY, self.platmovetype_end);
- WriteByte(MSG_ENTITY, self.spawnflags);
+ WriteByte(MSG_ENTITY, this.platmovetype_start);
+ WriteByte(MSG_ENTITY, this.platmovetype_turn);
+ WriteByte(MSG_ENTITY, this.platmovetype_end);
+ WriteByte(MSG_ENTITY, this.spawnflags);
- WriteCoord(MSG_ENTITY, self.pos1_x);
- WriteCoord(MSG_ENTITY, self.pos1_y);
- WriteCoord(MSG_ENTITY, self.pos1_z);
- WriteCoord(MSG_ENTITY, self.pos2_x);
- WriteCoord(MSG_ENTITY, self.pos2_y);
- WriteCoord(MSG_ENTITY, self.pos2_z);
+ WriteCoord(MSG_ENTITY, this.pos1_x);
+ WriteCoord(MSG_ENTITY, this.pos1_y);
+ WriteCoord(MSG_ENTITY, this.pos1_z);
+ WriteCoord(MSG_ENTITY, this.pos2_x);
+ WriteCoord(MSG_ENTITY, this.pos2_y);
+ WriteCoord(MSG_ENTITY, this.pos2_z);
- WriteCoord(MSG_ENTITY, self.size_x);
- WriteCoord(MSG_ENTITY, self.size_y);
- WriteCoord(MSG_ENTITY, self.size_z);
+ WriteCoord(MSG_ENTITY, this.size_x);
+ WriteCoord(MSG_ENTITY, this.size_y);
+ WriteCoord(MSG_ENTITY, this.size_z);
- WriteAngle(MSG_ENTITY, self.mangle_x);
- WriteAngle(MSG_ENTITY, self.mangle_y);
- WriteAngle(MSG_ENTITY, self.mangle_z);
+ WriteAngle(MSG_ENTITY, this.mangle_x);
+ WriteAngle(MSG_ENTITY, this.mangle_y);
+ WriteAngle(MSG_ENTITY, this.mangle_z);
- WriteShort(MSG_ENTITY, self.speed);
- WriteShort(MSG_ENTITY, self.height);
- WriteByte(MSG_ENTITY, self.lip);
- WriteByte(MSG_ENTITY, self.state);
+ WriteShort(MSG_ENTITY, this.speed);
+ WriteShort(MSG_ENTITY, this.height);
+ WriteByte(MSG_ENTITY, this.lip);
+ WriteByte(MSG_ENTITY, this.state);
- //Net_LinkEntity(self, 0, false, plat_send);
+ //Net_LinkEntity(this, 0, false, plat_send);
this.effects |= EF_LOWPRECISION;
setsize (this, this.mins , this.maxs);
this.effects |= EF_LOWPRECISION;
setsize (this, this.mins , this.maxs);
- this.move_movetype = MOVETYPE_PUSH;
- this.move_origin = this.origin;
- this.move_angles = this.angles;
+ set_movetype(this, MOVETYPE_PUSH);