-void SUB_CalcAngleMoveEnt (entity ent, vector destangle, float tspeedtype, float tspeed, void() func)
-{SELFPARAM();
- WITH(entity, self, ent, SUB_CalcAngleMove (destangle, tspeedtype, tspeed, func));
+void SUB_CalcAngleMoveEnt (entity ent, vector destangle, float tspeedtype, float tspeed, void(entity this) func)
+{
+ SUB_CalcAngleMove (ent, destangle, tspeedtype, tspeed, func);