-void spawnfunc_trigger_gamestart()
-{SELFPARAM();
- self.use = gamestart_use;
- self.reset2 = spawnfunc_trigger_gamestart;
+void self_spawnfunc_trigger_gamestart();
+spawnfunc(trigger_gamestart)
+{
+ setuse(this, gamestart_use);
+ this.reset2 = self_spawnfunc_trigger_gamestart;