-void ent_swamp()
-{SELFPARAM();
- self.dmg = ReadByte();
- self.swamp_slowdown = ReadByte();
- self.swamp_interval = ReadByte();
-
- trigger_common_read(false);
-
- self.classname = "trigger_swamp";
- self.solid = SOLID_TRIGGER;
- self.draw = trigger_draw_generic;
- self.trigger_touch = swamp_touch;
- self.drawmask = MASK_NORMAL;
- self.move_time = time;
- self.entremove = trigger_remove_generic;
+NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
+{
+ this.dmg = ReadByte();
+ this.swamp_slowdown = ReadByte();
+ this.swamp_interval = ReadByte();
+
+ trigger_common_read(this, false);
+
+ return = true;
+
+ this.classname = "trigger_swamp";
+ this.solid = SOLID_TRIGGER;
+ settouch(this, swamp_touch);
+ this.drawmask = MASK_NORMAL;
+ this.move_time = time;
+ this.entremove = trigger_remove_generic;