- WriteCoord(MSG_ENTITY, self.angles_x);
- WriteCoord(MSG_ENTITY, self.angles_y);
- WriteCoord(MSG_ENTITY, self.angles_z);
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
+ WriteByte(MSG_ENTITY, bound(1, this.scale * 16, 255));
+
+ WriteCoord(MSG_ENTITY, this.movedir_x);
+ WriteCoord(MSG_ENTITY, this.movedir_y);
+ WriteCoord(MSG_ENTITY, this.movedir_z);
+
+ WriteCoord(MSG_ENTITY, this.angles_x);
+ WriteCoord(MSG_ENTITY, this.angles_y);
+ WriteCoord(MSG_ENTITY, this.angles_z);