-#ifdef CSQC
-void trigger_touch_generic(entity this, void() touchfunc)
-{
- entity e;
- for(e = findradius((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1); e; e = e.chain)
- if(e.classname == "csqcprojectile")
- {
- vector emin = e.absmin, emax = e.absmax;
- if(this.solid == SOLID_BSP)
- {
- emin -= '1 1 1';
- emax += '1 1 1';
- }
- if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
- if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, e)) // accurate
- {
- other = e;
- WITHSELF(this, touchfunc());
- }
- }
-}
-void trigger_draw_generic(entity this)
-{
- float dt = time - this.move_time;
- this.move_time = time;
- if(dt <= 0) { return; }
+void SUB_UseTargets(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, false); }
+void SUB_UseTargets_PreventReuse(entity this, entity actor, entity trigger) { SUB_UseTargets_Ex(this, actor, trigger, true); }