void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
{
void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
{
- if(self.target) { strunzone(self.target); }
- self.target = strzone(ReadString());
- if(self.target2) { strunzone(self.target2); }
- self.target2 = strzone(ReadString());
- if(self.target3) { strunzone(self.target3); }
- self.target3 = strzone(ReadString());
- if(self.target4) { strunzone(self.target4); }
- self.target4 = strzone(ReadString());
- if(self.targetname) { strunzone(self.targetname); }
- self.targetname = strzone(ReadString());
- if(self.killtarget) { strunzone(self.killtarget); }
- self.killtarget = strzone(ReadString());
+ if(this.target) { strunzone(this.target); }
+ this.target = strzone(ReadString());
+ if(this.target2) { strunzone(this.target2); }
+ this.target2 = strzone(ReadString());
+ if(this.target3) { strunzone(this.target3); }
+ this.target3 = strzone(ReadString());
+ if(this.target4) { strunzone(this.target4); }
+ this.target4 = strzone(ReadString());
+ if(this.targetname) { strunzone(this.targetname); }
+ this.targetname = strzone(ReadString());
+ if(this.killtarget) { strunzone(this.killtarget); }
+ this.killtarget = strzone(ReadString());
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
- self.origin = '0 0 0';
- setorigin(self, self.origin);
-
- self.modelindex = ReadShort();
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- self.scale = ReadByte() / 16;
- setsize(self, self.mins, self.maxs);
-
- self.movedir_x = ReadCoord();
- self.movedir_y = ReadCoord();
- self.movedir_z = ReadCoord();
-
- self.angles_x = ReadCoord();
- self.angles_y = ReadCoord();
- self.angles_z = ReadCoord();
+ this.origin = '0 0 0';
+ setorigin(this, this.origin);
+
+ this.modelindex = ReadShort();
+ this.mins_x = ReadCoord();
+ this.mins_y = ReadCoord();
+ this.mins_z = ReadCoord();
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
+ this.scale = ReadByte() / 16;
+ setsize(this, this.mins, this.maxs);
+
+ this.movedir_x = ReadCoord();
+ this.movedir_y = ReadCoord();
+ this.movedir_z = ReadCoord();
+
+ this.angles_x = ReadCoord();
+ this.angles_y = ReadCoord();
+ this.angles_z = ReadCoord();
-void trigger_remove_generic()
-{SELFPARAM();
- if(self.target) { strunzone(self.target); }
- self.target = string_null;
+void trigger_remove_generic(entity this)
+{
+ if(this.target) { strunzone(this.target); }
+ this.target = string_null;
and removes them, so some events can remove other triggers.
Search for (string)targetname in all entities that
and removes them, so some events can remove other triggers.
Search for (string)targetname in all entities that
- t = new(DelayedUse);
- t.nextthink = time + self.delay;
- t.think = DelayThink;
- t.enemy = activator;
- t.message = self.message;
- t.killtarget = self.killtarget;
- t.target = self.target;
- t.target2 = self.target2;
- t.target3 = self.target3;
- t.target4 = self.target4;
+ entity t = new(DelayedUse);
+ t.nextthink = time + this.delay;
+ setthink(t, DelayThink);
+ t.enemy = actor;
+ t.message = this.message;
+ t.killtarget = this.killtarget;
+ t.target = this.target;
+ t.target2 = this.target2;
+ t.target3 = this.target3;
+ t.target4 = this.target4;
- centerprint(activator, self.message);
- if (self.noise == "")
- play2(activator, SND(TALK));
+ centerprint(actor, this.message);
+ if (this.noise == "")
+ play2(actor, SND(TALK));
{
// Flag to set func_clientwall state
// 1 == deactivate, 2 == activate, 0 == do nothing
{
// Flag to set func_clientwall state
// 1 == deactivate, 2 == activate, 0 == do nothing
- float aw_flag = self.antiwall_flag;
- for(t = world; (t = find(t, targetname, s)); )
- if(t.use)
+ int aw_flag = this.antiwall_flag;
+ for(entity t = NULL; (t = find(t, targetname, s)); )
- RandomSelection_Add(t, 0, string_null, 1, 0);
- }
- else
- {
- if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
- t.antiwall_flag = aw_flag;
- setself(t);
- other = this;
- activator = act;
- self.use();
+ if(this.target_random)
+ {
+ RandomSelection_Add(t, 0, string_null, 1, 0);
+ }
+ else
+ {
+ if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
+ t.antiwall_flag = aw_flag;
+
+ t.use(t, actor, this);
+ }
-#ifdef CSQC
-void trigger_touch_generic(void() touchfunc)
-{SELFPARAM();
- entity e;
- for(e = findradius((self.absmin + self.absmax) * 0.5, vlen(self.absmax - self.absmin) * 0.5 + 1); e; e = e.chain)
- if(e.isplayermodel || e.classname == "csqcprojectile")
- {
- vector emin = e.absmin, emax = e.absmax;
- if(self.solid == SOLID_BSP)
- {
- emin -= '1 1 1';
- emax += '1 1 1';
- }
- if(boxesoverlap(emin, emax, self.absmin, self.absmax)) // quick
- if(WarpZoneLib_BoxTouchesBrush(emin, emax, self, e)) // accurate
- {
- other = e;
- touchfunc();
- }
- }
-}
-void trigger_draw_generic(entity this)
+void SUB_UseTargets_self(entity this)
- float dt = time - self.move_time;
- self.move_time = time;
- if(dt <= 0) { return; }
-
- if(self.trigger_touch) { trigger_touch_generic(self.trigger_touch); }
+ SUB_UseTargets(this, NULL, NULL);