-void turret_gibboom()
-{SELFPARAM();
- float i;
-
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- pointparticles(EFFECT_ROCKET_EXPLODE, self.origin, '0 0 0', 1);
+void turret_gibboom(entity this)
+{
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(EFFECT_ROCKET_EXPLODE, this.origin, '0 0 0', 1);