+void turret_findtarget(entity this)
+{
+ entity e = find(NULL, classname, "turret_manager");
+ if(!e)
+ {
+ e = new(turret_manager);
+ setthink(e, turrets_manager_think);
+ e.nextthink = time + 2;
+ }
+
+ entity targ = find(NULL, targetname, this.target);
+ if(targ.classname == "turret_checkpoint")
+ return; // turrets don't defend checkpoints?
+
+ if (!targ)
+ {
+ this.target = "";
+ LOG_TRACE("Turret has invalid defendpoint!");
+ }
+
+ this.tur_defend = targ;
+ this.idle_aim = this.tur_head.angles + angleofs(this.tur_head, targ);
+}
+