+#include <server/miscfunctions.qh>
+
+entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim);
+void turret_projectile_explode(entity this);
+float turret_validate_target(entity e_turret, entity e_target, float validate_flags);
+bool turret_firecheck(entity this);
+entity turret_select_target(entity this);