- self.tur_head.spawnshieldtime = fabs(real_angle_y);
- real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
- self.angles_y = (self.angles_y + real_angle_y);
+ it.tur_head.spawnshieldtime = fabs(real_angle_y);
+ real_angle_y = bound(-it.tur_head.aim_speed, real_angle_y, it.tur_head.aim_speed);
+ it.angles_y = (it.angles_y + real_angle_y);