800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, it.tur_shotorg, it.tur_shotdir_updated * 1000, 1);
800, 0, 0, 0, 0, DEATH_TURRET_PLASMA.m_id);
Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, it.tur_shotorg, it.tur_shotdir_updated * 1000, 1);