-/*
- * Compresses the shot origin offset vector to an int with the following format:
- * xxxxxxxx|Syyyyyyy|Syzzzzzz
- * 32109876|54321098|76543210
- * 1st byte: x component
- * 2nd byte: y component in the last 7 bits and the sign of the x component in the 1st bit
- * 3rd byte: z component in the last 7 bits and the sign of the z component in the 1st bit
- * All values are multiplied on compression and divided on decompression
- * so the precision of the values is 0.5 if multiplied by 2 and 0.25 if multiplied by 4
- * Values are bound to the following ranges:
- * x: -127.5 +127.5
- * y: 0 +31.75 negative values not allowed because the gun can't be aligned to the left by default
- * z: -31.75 +31.75
- */
+// compresses the shot origin offset vector to an int with the following format:
+// xxxxxxxx SSyyyyyy SUzzzzzz
+// 32109876 54321098 76543210
+// 1st byte: x component (it uses all 8 bits)
+// 2nd byte: y component in the last 6 bits and the signs of the x and y components
+// 3rd byte: z component in the last 6 bits and the sign of the z component (the 2nd bit is unused)
+// all values are doubled on compression and halved on decompression
+// so the precision for all components is 0.5
+// values are bound to the following ranges:
+// x: -127.5 +127.5
+// y: -31.5 +31.5
+// z: -31.5 +31.5