- sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
- sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+ sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+ sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+
+ for(int i = 0; i < MAX_AXH; ++i)
+ {
+ entity axh = AuxiliaryXhair[i];
+
+ if(axh != NULL && !wasfreed(axh))
+ {
+ AuxiliaryXhair[i] = NULL;
+ delete(axh);
+ }
+ }