- self.vehicle_shieldent = spawn();
- self.vehicle_shieldent.effects = EF_LOWPRECISION;
-
- setmodel(self.vehicle_shieldent, MDL_VEH_SHIELD);
- setattachment(self.vehicle_shieldent, self, "");
- setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
- self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins);
- self.vehicle_shieldent.think = shieldhit_think;
+ this.vehicle_shieldent = spawn();
+ this.vehicle_shieldent.effects = EF_LOWPRECISION;
+
+ setmodel(this.vehicle_shieldent, MDL_VEH_SHIELD);
+ setattachment(this.vehicle_shieldent, this, "");
+ setorigin(this.vehicle_shieldent, real_origin(this) - this.origin);
+ this.vehicle_shieldent.scale = 256 / vlen(this.maxs - this.mins);
+ this.vehicle_shieldent.think = shieldhit_think;