* basically the player would move around in a small "box" in the center of the screen with out changing the camera position or angles */
camera_position = vec_bounds_in(view.origin, position_a, position_b);
* basically the player would move around in a small "box" in the center of the screen with out changing the camera position or angles */
camera_position = vec_bounds_in(view.origin, position_a, position_b);