- ++i; \
- T it = this.wepvar_##fld; \
- if (it != this.baseline.wepvar_##fld) \
- { \
- if (!commit) { commit = true; WriteHeader(chan, WeaponUpdate); WriteByte(chan, this.m_id); } \
- WriteByte(chan, i); Write_##T(chan, it); \
- } \
- }
- #define W_NET_END() \
- if (commit) WriteByte(chan, 0); \
- if (chan == MSG_INIT) chan = MSG_ALL; \
- else break; \
- } \
+ if (!commit) { commit = true; WriteHeader(chan, WeaponUpdate); WriteByte(chan, this.m_id); } \
+ WriteByte(chan, i); Write_##T(chan, it); \
+ } \
+ }
+ #define W_NET_END() \
+ if (commit) WriteByte(chan, 0); \